Saturday, March 20, 2010
Book Review: Brownfield Application Development by Kyle Baley and Donald Belcham
Through a conversational tone, similar to pair programming, the authors expose both the simple and challenging aspects on not only how to work with a legacy code base, but how to start a new project ‘right’ from the beginning.
The book is cleanly divided into two sections, the first covers the organic processes of software development filled with proven practices and real world scenarios to drive points home. Also discussed are ways to communicate these ideas with your team, sponsors and customers, which is a commonly neglected topic in software development literature.
The second section shows practical code examples that clearly describe the necessary steps, techniques and designs to meet the ‘abilities’ of clean, maintainable code. Maintainability, Testability, Adaptability, Readability, Extensibility and Reversability. Another highlight is the constant referral of ‘back to the basics’ as described in the first section when some of the more challenging ideas are explained.
As with most software development books where you read once and maybe crack open again as you navigate backwards from the index, this book is one that will stay on top of your book pile.
Whether you have been programming for 30 years or a journey man, this book will be an invaluable resource.
Saturday, June 13, 2009
Oh, those pesky semi-colons!
On a recent trip to my local public library there is a shelf for free books, and to my amazement, there was a copy of Problem Solving & Program Design in C. Sarcasm aside, I couldn't understand why it was still there for my taking. In the chapter on arrays, there is a simple program on writing a stack, I added a print function to this program to list all the elements.
This code compiles, but when I ran it, I only saw the last element in the array. Hmmm...strange. I fooled around a little adding some extra printlines, check some other code snippets and I can't find what is going on!
Eventually, after a day or so, what was wrong was I had a semi-colon at the end of my for loop declaration. The C compiler accepted this code as valid code and when my program ran, the for loop looped over itself, never proceeding into my brackets until i <= *size was actually true, then only printed the 3rd element in my array!
To me, there are several thoughts I took away from this little problem.
- What a great lesson to enforce really reading your code before you execute.
- An increased appreciation for the C# compiler to not let me even make that mistake in C#. (The compiler gives you a warning.)
1If your looking to get a nice start on early American History, I suggest the following:
- John Adams by David McCullough
- 1776 by David McCullough
- Benjamn Franklin by Walter Isaacson
- Founding Brothers by Joseph Ellis
Thursday, April 30, 2009
Haskell - Lists
Lists in Haskell are defined by square brackets, []. In ghci, declaring a list is as simple as:
Prelude> [1,2,3]Lists can be of any length, indeed you can type in the following (although I wouldn't recommend it!)
[1,2,3]
Prelude> [1,2, .. ]To create an empty list, type the following:
[1,2,3,4,5,6,7,8,9,10,11,12....]
Prelude> []Lists must be all the same type, if we try to declare a list with the following, we will get an error
[]
Prelude> [1,3,5,7,"nine"]What the interactive session is telling us here is there is a type incompatibility between Num and [Char] and suggests some possible fixes.
<interactive>:1:7:
No instance for (Num [Char])
arising from the literal `7' at <interactive>:1:7
Possible fix: add an instance declaration for (Num [Char])
In the expression: 7
In the expression: [1, 3, 5, 7, ....]
In the definition of `it': it = [1, 3, 5, ....]
Operating on Lists
To concatonate two lists you use ++
Prelude> [1,2,3] ++ [4,5,6]To add an element to a list use the cons operator :
[1,2,3,4,5,6]
Prelude> "Nate" : ["Bill","Ted","Stephen"]List Comprehensions
["Nate","Bill","Ted","Stephen"]
List comprehensions are really a thing of beauty, although, the Haskell Wiki labels them as syntatic sugar. I think they add an element of beauty and simplicity. Comprehensions follow the basic syntax1:
[ e | q1 .., qn], n >=1
where the q1 qualifiers are:
Here's an example of how to generate a list of all even numbers between 1 and 50 using comprehensions:
- generators: p <- e, where p is a pattern of type t and e is an expression of type t
- guards: an expression that evaluates to a bool
- local bindings: provide new definitions for use or subsquent generators or guards
Prelude> [ x | x <- [1 .. 50],even x]Granted, you can accomplish the same thing using arithimetic sequences:
[2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40,42,44,46,48,50]
[2,4 .. 50]
But take a look at how to solve Project Euler question #1 with list comprehensions:
Prelude> foldr (+) 0 [x | x <- [1 .. 999],x `mod` 3 == 0 || x `mod` 5 == 0]Breaking down this line into parts,
Prelude> foldr (+) 0 [x | x <- [1 .. 999],x `mod` 3 == 0 || x `mod` 5 == 0]
x <- [1 .. 999] is a generator, it's using an arithimetic sequence to get all the numbers between 1 and 999.
Prelude> foldr (+) 0 [x | x <- [1 .. 999],x `mod` 3 == 0 || x `mod` 5 == 0]
x `mod` 3 == 0 || x `mod` 5 == 0 is a guard or predicate. Only when this expressions is true is it "passed" to the new list.
Prelude> foldr (+) 0 [x | x <- [1 .. 999],x `mod` 3 == 0 || x `mod` 5 == 0]
x is the new list of all the numbers between 1 and 999 that satisfy the predicate. Then, x becomes part of the last expression, the foldr function.
foldr, or reduce, applys the the operator + in this case to the seed value 0 and each element in the list.
Sunday, April 19, 2009
Learning Haskell
There are several different answers, but there are a few that stick out more than others. While I was learning F# and making my way through ProjectEuler problems, I was getting frustrated with running into type issues. Here I was looking at some beautiful, clean and consice code, and then watching it get all cluttered up with F#'s casting syntax.1
Another reason is when I finally solved a Euler problem and quite proudly submitted my solution, I would browse the other F# solutions and became dissapointed with what some others where submitting. I was looking at F# syntax, but it was all procedural style.
F# is a great language and I really enjoy writing with it, and will continue. However, I wanted to learn functional programming on a language that doesn't allow me to break the rules.
Getting Started with Haskell
I am using the GHC implementation, which can be downloaded here. With the download you get three components:
- ghci - an interactive interpreter
- ghc - compiler
- runghc - runs Haskell programs as scripts
After installing Haskell, launch Terminal and type in ghci:
$ghci
GHCi, version 6.10.1: http://www.haskell.org/ghc/ :? for help
Loading package ghc-prim ... linking ... done.
Loading package integer ... linking ... done.
Loading package base ... linking ... done.
Prelude>Once the ghci is loaded, we see several libraries being loaded, ghc-prim, integer and base. Details on these packages can be found here.
The Prelude> prompt means the prelude library is loaded, sort of shorthand for the prelude 98 standard. Like other Unix shells, what you see for the prompt is configurable, but I"ll leave the default.
One of the more import things to remember when you are starting is, :? This will list commands available from the prompt. To execute an operating system or shell command, type in :! So to see what directory you are, type in
Prelude> :!pwd
/Users/nathanhoellein/HaskellProjects
To change directories, you need the :cd command.
Prelude> :cd ./ch03//
Prelude> :!pwd
/Users/nathanhoellein/HaskellProjects/ch03Another command that's interesting is
:browseIt lists all names loaded by module.
Interactive Haskell
The ghc interpreter functions just like the F# interactive console, you can type in code snippets and perform arithmetic, except you don't have to end each line with ;;.
You can perform calculations using infix or prefix syntax:
infix:
Prelude> 2 + 3
5
prefix
Prelude> (+) 2 3
5Integers can be large, see what happens when you want to know what 2 ^ 100 is:
Prelude> 2 ^ 100
1267650600228229401496703205376
Whereas in F#, you have to use doubles and you get a little different output:
> 2.0 ** 100.0;;
val it : float = 1.2676506e+30What I find pleasing is you can see F#'s roots, the keyword "it".
The "it" variable sort of holds on to the last expression that was evaluated.
Prelude> 2 ^ 100
1267650600228229401496703205376
Prelude> it
1267650600228229401496703205376We see the same in F#:
> 2.0 ** 100.0;;
val it : float = 1.2676506e+30
> it;;
val it : float = 1.2676506e+30Other arithmetic stuff within Haskell:
Prelude> 2 - (-8)
10
Prelude> 2 + (-8)
-6And booleans:
Prelude> True || False
True
Prelude> True && False
FalseLike basic algebra, order of operations matter:
Prelude> (1 + 3) ^ 4
256
Prelude> 1 + (3 ^ 4)
82That's a nice start for now, next post I'll cover lists.
1 - Yeah, I know it's really the .Net runtime
Saturday, October 25, 2008
Test faster with Tools
With the release of TestDriven.Net version 2.16, you can now run your F# unit tests within Visual Studio. Prior to this version, I would execute my unit tests via NUnit-Gui, or xUnit's command line utility. Both tools are wonderful for handling unit tests, but like most, if not all programmers, I am lazy. I was getting very tired of switching windows. I even wrote my own small testing harness, here but I still had to fuss around with switching windows.
I do realize that all it took was a simple keystroke combination of alt-tab, but waiting for my machine to re-paint the windows and the tools to re-load the new assembly became tiresome. To add to my laziness, in order to run my tests when in C#-ville, I assigned keystokes TestDriven.Net run tests method, I didn't even have to use the mouse! Resharper is another tool I use when I am programming in C#-ville, although Resharper has not yet made it way in to the F# world, there are still parts of the tool you can use. Consider the blank F# page, when you start a new project. All you get is:#light
Not much here to get you started. So I created a ReSharper Live Template called "fixturef".When I press the tab key, I get the following:
Viola! I don't have to type any of the setup structure to get my base Test Fixture!Wait, there's more!
I also created another ReSharper Live Template, called "ftest": When I press tab: Viola! All I have to do at this point is type the rest of my test methods name.By now, I know you're now asking yourself, "it can't possibly get any lazier", but oh yes, it can!
When I actually have to type some code to get a unit test ready to run, I got tired of having to reach the 10 inches for my mouse and perform a series of point-and-click operations. TestDriven.Net provides commands that you can assign keyboard shortcuts to. In Visual Studio, go to the options screen and select Keyboard. In the command name text box, start typing TestDriven. There are a series of commands to invoke TestDriven.Net. I assigned the ctl-alt-shift-T keystroke to the TestDriven.Net.RunTests command.
So now when I have a test to run, I can press ctl-alt-shift-t and invoke TestDriven to run my tests. No more window switching, or mouse-clicking!You get a nice message in the status bar of Visual Studio, letting you know the status of your test run.
Oops, one test failed, all I have to do is use the ctl-tab keys to switch between documents in Visual Studio and I see the results of my tests in the Output window.Enjoy my laziness!
Thursday, July 24, 2008
Wow – What a trip. F#, C#, TDD, COBOL and enlightenment
Life truly has a fantastic humbling ability. A few months ago I was in the midst of a deep dive, swimming in the goodness of F#. I had all sorts of wonderful ideas on future blog posts. I was treading in a veritable pool of functions, records, pattern matching, currying; all while not getting bogged down in semi-colons and missing curly brackets! I was on top of the world.
Then life reminds you what is truly important, my wife and I were blessed with our 3rd child at the end of May. What a wonderful addition to our family. So after one month of anxiety waiting for the baby to arrive and then another two months of interrupted sleep, burping, changing diapers and worrying about poop, (those of you with kids understand!) my thoughts never strayed too far the pool. So here I go, with a great big cannonball, I splash back into the blog waters. It was during those few months out of the pool, when my only concentration on coding was in C#-ville from 9 to 5, several statements of a profound nature crept into my head. I have been long since spoiled on the benefits of Test Driven Development (TDD); write a test, write some code, make the test pass, refactor, run tests - beautiful simplicity.
As simple as that is, one of my co-workers would always write extra code; code that was not needed to make the tests pass. He could not bring himself to just write the simple code that made the test pass. I would always ask the question, why did you write that? The test would still pass if that block was not there.
His reply was always, "We'll need it soon." Rather than argue, because he would be right, and delete the code he had written, we would go on our way and complete the task at hand. (By the way, when teaching TDD to someone new, deleting code that has no coverage is a great way to enforce the rule that you shouldn't write any code that is not a result of a test!)
So one day, our group was having a small discussion while taking a break from coding and talking about past jobs and different languages we knew. This guy mentioned he programmed COBOL for several years prior to migrating to java and C#. While I snickered and mentioned my own experience with COBOL; a mere two semesters in college and a professor that couldn't code, he laughed and said, "you had to be careful about your code, if you had a bug, you could crash the entire system for everyone". So after my casual chuckling, I repeated his statement and added something to the effect of, "wow, I would have surly pissed of a lot of other developers, my code is always buggy, I rely on tests to find them, not the final run." As soon as I said that, the little light switch in my head clicked and I then realized why our coding styles were so different, why he just couldn't write the simple code and trust the tests.
Being faced with the situation of crashing an entire mainframe, COBOL developers, at least this one, had to make sure the code was sound before submitting your code to the queue. Comparatively speaking, if I crash my system, 1 person is down for a little while, but if you take down an entire mainframe region, there's a little more impact. (I am not picking on COBOL developers here, it's just part of the story.)
Compare that to TDD, where my mindset is, "hey, if I refactor this chunk of code into a method, these two other block are the same, and could be made a delegate. Let's try that!" Or, things like "I don't like that switch statement, lets make it a dictionary". Compile, Run Tests…. oops, the entire test fixture fails, oh well, ctl-z.
This tantalizing story leads me up to these few points:
Profound statement #1: TDD is an incredible gift. Having a series of unit tests gives you the confidence and comfort to try really crazy things with your code. It also gives you the ability to enforce some of the higher level design patterns to make your code truly awesome; open closed principle, single responsibility, Liskov substitution principle, to name a few.
Profound statement #2: TDD has made me lazy. I let my tests find my bugs.
Profound statement #3: TDD has made me confident. I realize that this statement might conflict with statement #2, but mixing of these traits just makes me smile. If my QA tester finds a bug, I can write a test to re-produce the issue and can guarantee that bug will not surface again.
Profound statement #4: You need productivity tools like ReSharper and TestDriven .Net. Not to sound like a commercial for ReSharper, but man, that stuff is like crack! When you combine those tool suites, with your IDE, you can do really fun things when pairing like "mouse free Thursday's". Once you learn all the keyboard shortcuts within an IDE, you realize the mouse is a distraction. The speed, fluency and pace you can write, and refactor code triples when you are not fumbling around with that little pointy arrow. You find that your thoughts are focused on your end goal and not scrolling through your code looking for those pesky syntax problems like missing curly bracket or missing semi-colon. And yes, it is a bad habit to rely on the compiler to tell you were that missing semi-colon is!
So now here's my disclaimers.
- I have respect for COBOL programmers, my intent here was to not poke fun at them.
- I am not pushing ReSharper or TestDriven.Net, those are the tools we use. There are productivity tools out there. ( If Dustin Campbell reads this, I'll have already heard the groans when I mention ReSharper!)
- Mouse-Free Thursdays is an awesome experience. While pairing, each developer unplugs their mouse, only for Thursday and only while coding. After a few MFT's, you find you are a much more efficient coder.
Tuesday, April 22, 2008
F# Pattern Matching
let action x =
match x with
| "Red" -> "Stop"
| "Green" -> "Go"
| _ -> "I don't know"
In this example, when I pass the colors Red or Green to the action function, it returns the matching value. If I were to pass blue to the function, I would get back "I don't know". > action "Red";; val it : string = "Stop" > action "Blue";; val it : string = "I don't know"Notice the "_" at the end, it is a wildcard and it makes this pattern match exhaustive. If I didn't include the _, F# would complain I had an incomplete match. You do have to be careful of where you put your wildcard character. The following function would create a scenario where the "Green" match statement would not be evaluated:
let action x =
match x with
| "Red" -> "Stop"
| _ -> "I don't know"
| "Green" -> "Go"
This control structure should seem very familiar to anyone coming from the C language family. Indeed, the action function could be written as an if..else statement or a switch statement in C#:
public static string Action(string color)
{
if (color == "Red")
{
return "Stop";
}
else if( color == "Green")
{
return "Go";
}
else
{
return "I don't know";
}
}
You can include conditions within your matches, take the following function:
let isEven x =
match x with
| _ when x % 2 = 0 -> true
| _ -> false
With conditions however, you need to have a catch all. If I were to change the above function to read like this:
let isEven x =
match x with
| _ when x % 2 = 0 -> true
| _ when x % 3 = 0 -> false
the complier would complain of an incomplete pattern match.
With pattern matching you can decompose structured values. This example breaks down the tuples for the match.
let isCubeEven x =
match x with
| _ when snd x % 2 = 0 -> (fst x,true)
| _ -> (fst x,false)
This function returns the following in fsi:
> isCubeEven (3,9);; val it : int * bool = (3, false)The example "isCubeEven" highlights two features of what makes F# exciting. First, notice that I didn't need to explicitly annotate any of my variables with types? The F# complier inferrs that x is a tuple because of the way I use it within my function. And second, the fst and snd functions that let me easily work with tuples to get the first and second values. Pattern matching becomes really powerful when you combine it with rec, the keyword for recursive functions. Take this function for adding up the numbers in a number:
let rec sumDigits x y =
match x with
| x when x = 0 -> y
| x -> sumDigits (x / 10) (x % 10) + y
This particular function I wrote to solve some of the Project Euler problems. With this function y accumulates the running summed value and x gets chopped up from right to left.
> sumDigits 123456789 0 val it : int = 45When you combine the rec keyword and pattern matching, the possibilities are infinite. Take the fold_left function from the F# list namespace:
let rec fold_left f s l =
match l with
| [] -> s
| (h::t) -> fold_left f (f s h) t
The fold_left function takes a function f, a seed value s, and a list l. The match uses the list processing keys to get the first element h and remainder of the list t. Then calls itself with the same function, the result of the function applied to the seed value and the first element and the rest of the list.
Pattern matching also works great on records, here's a great post on that by Mike Gold.
Question and comments are welcome!
Friday, April 11, 2008
Sample F# Test Runner (and C# too...)
using System;
using System.IO;
namespace HarnessRunner
{
public class program
{
[STAThread]
public static void Main(string[] args)
{
Settings settings = Settings.Default;
if (ValidateInputValue(settings.TestRunnerCommand))
{
Console.WriteLine("Enter the fully qualified command to run:\r\n");
settings.TestRunnerCommand = Console.ReadLine();
}
if (ValidateInputValue(settings.TestAssembly))
{
Console.WriteLine("Enter the file to test:\r\n");
settings.TestAssembly = Console.ReadLine();
}
if (ValidateInputValue(settings.TestRunnerSwitches))
{
Console.WriteLine("Enter any swtiches to the test runner:\r\n");
settings.TestRunnerSwitches = Console.ReadLine();
}
Console.WriteLine("Setting up the watcher to run: \r\n{0} {1} {2}", Path.GetFileName(settings.TestRunnerCommand),
Path.GetFileName(settings.TestAssembly),settings.TestRunnerSwitches);
try
{
HarnessRunner runner = new HarnessRunner(new FileSystemWatcher(), new ProcessStarter());
runner.InitializeFileSystemWatcher(settings.TestAssembly);
}
catch (Exception e)
{
Console.WriteLine("There was an exception during the run: {0}{1}{2}", e.Message, Environment.NewLine,
e.StackTrace);
}
Console.ReadLine();
}
private static bool ValidateInputValue(string command)
{
return string.Compare(command, string.Empty) == 0;
}
}
}
using System;
using System.Diagnostics;
using System.IO;
namespace HarnessRunner
{
public interface IStartTestHarnesses
{
string Start();
}
public interface IFileSystemWatcher
{
bool EnableRaisingOfEvents { get; set; }
string Path { get; set; }
NotifyFilters NotifyFilter { get; set; }
event EventHandler Changed;
}
public class ProcessStarter : IStartTestHarnesses
{
public string Start()
{
Settings settings = Settings.Default;
Process process = new Process();
process.StartInfo.FileName = settings.TestRunnerCommand;
process.StartInfo.Arguments = settings.TestAssembly + " " + settings.TestRunnerSwitches;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardOutput = true;
process.Start();
return process.StandardOutput.ReadToEnd();
}
}
}
using System;
using System.IO;
namespace HarnessRunner
{
public class HarnessRunner
{
private FileSystemWatcher fileSystemWatcher;
private IStartTestHarnesses startTestHarnesses;
public HarnessRunner(FileSystemWatcher fileSystemWatcher, IStartTestHarnesses startTestHarnesses)
{
this.fileSystemWatcher = fileSystemWatcher;
this.startTestHarnesses = startTestHarnesses;
fileSystemWatcher.Changed += fileSystemWatcher_Changed;
}
private void fileSystemWatcher_Changed(object sender, FileSystemEventArgs e)
{
Console.WriteLine(startTestHarnesses.Start());
}
public void InitializeFileSystemWatcher(string filetowatch)
{
fileSystemWatcher.Path = Path.GetDirectoryName(filetowatch);
fileSystemWatcher.Filter = Path.GetFileName(filetowatch);
fileSystemWatcher.NotifyFilter = NotifyFilters.LastWrite;
fileSystemWatcher.EnableRaisingEvents = true;
}
}
}
So, once I had that working, I decided to write the F# equivalent. There are two functions, one that starts the process and one to setup the filesystemwatcher. Other than that, there are just some config options.
#light
open System
open System.IO
open System.Diagnostics
open System.Configuration
let mutable command = ConfigurationManager.AppSettings.Item("TestRunnerCommand")
let mutable testAssembly = ConfigurationManager.AppSettings.Item("TestAssembly")
let mutable commandSwitches = ConfigurationManager.AppSettings.Item("TestRunnerSwitches")
let startProcess f =
let p = new Process()
p.StartInfo.FileName <- command
p.StartInfo.Arguments <- f ^" "^commandSwitches
p.StartInfo.UseShellExecute <- false
p.StartInfo.RedirectStandardOutput <- true
let started = p.Start()
printfn "%O" (p.StandardOutput.ReadToEnd())
let SetupFileSystemWatcher f =
let fileSystemWatcher = new FileSystemWatcher()
fileSystemWatcher.Path <- System.Environment.CurrentDirectory
fileSystemWatcher.Filter <- f
fileSystemWatcher.NotifyFilter <- NotifyFilters.LastWrite
fileSystemWatcher.EnableRaisingEvents <- true
fileSystemWatcher.Changed.Add(fun _ -> startProcess f)
if command = "" command = null then
printfn "Enter the fully qualified command to run:\r\n"
command <- Console.ReadLine()
if testAssembly = "" testAssembly = null then
printfn "Enter the file to test:\r\n"
testAssembly <- Console.ReadLine()
if commandSwitches = "" commandSwitches = null then
printfn "Enter any swtiches to the test runner:\r\n"
commandSwitches <- Console.ReadLine()
printfn "Setting up watcher for %A" testAssembly
SetupFileSystemWatcher testAssembly
read_line()
So, now that the code is posted, I'm left with some sort of follow up point to wrap this post up. The only problem is, I can't seem to come up with any points! I put together this article to show a program that performs the same function, implemented in two separate languages.
Comments, feedback and discussions are welcome!
1 For some reason, the FileSystemWatcher.Changed event fires three times when my assembly is compiled.
Wednesday, March 19, 2008
Visual Studio 2008 launch in Detriot
Saturday, March 8, 2008
Records and Discriminated Unions
> type FamilyMember = {Name: string; relation: string};;
type FamilyMember = {Name: string; relation: string;}There are two different ways to create record. The first way:
> {Name = "Nate";relation = "Father"};;
val it : FamilyMember = {Name = "Nate"; relation = "Father";}Or a more explicit syntax:
> {new FamilyMember with Name = "Kelly" and relation = "Mother"};;
val it : FamilyMember = {Name = "Kelly"; relation = "Mother";}F# makes it easy for you to access the record labels:
> let f = {new FamilyMember with Name = "Nate" and relation = "father"};;
val f : FamilyMember
> f.Name;;
val it : string = "Nate"Records can be cloned, and like everything else with F#, it’s amazingly simple!
> let d1 = {new FamilyMember with Name = "reilly" and relation = "daughter"};;
val d1 : FamilyMember
> let d2 = {d1 with Name = "Cora"};;
val d2 : FamilyMember
> d2;;
val it : FamilyMember = {Name = "Cora";
relation = "daughter";}Records can be results of functions as well. Take the following type, which has a count of files and a count of directories:
type FilesAndDirectorys = {Files: int; Directories: int;}We can use it for a function like so:
let GetFilesAndDirectories loc =
let dirs = Directory.GetDirectories(loc)
let files = Directory.GetFiles(loc)
let results = {new FilesAndDirectorys with Files = files.Length and Directories = dirs.Length}
results
Next call the function with the path you want to search
let counts = GetFilesAndDirectories @"C:\" The identifier counts now contains the following data:There is another type, discriminated union types, but I'll save those for another blog entry.val it : FilesAndDirectorys = {Files = 9; Directories = 18;}
Friday, February 15, 2008
Basic Type conversions with F#
(Definitions for the types are listed here.) F# also has BigInt and BigNum types, they stand for arbitrary large integer and arbitrary large number respectively. (I don't know how big they are yet.)let int = 42 let string = "This is a string" let char = 'c' let bool = true let bytearray = "This is a byte string"B let hexint = 0x34 let octalint = 0o42 let binaryinteger = 0b101010 let signedbyte = 68y let unsignedbyte = 102uy let smallint = 16s let smalluint = 16us let integer = 345l let usignedint = 345ul let nativeint = 765n let unsignednativeint = 765un let long = 12345678912345L let unsignedlong = 12345678912345UL let float32 = 42.8F let float = 42.8
The F# compiler will determine the types you are working with, a feature called Type Inference. To see what types are inferred, compile your fs files using the –i switch to create an FSI (F# Interface file) or use the mouse in Visual Studio. Most of the F# programming you will do, inference will work. Now, I know some of you might be thinking; “Yeehaw! I don’t have to worry about declaring types! I’m free!!” Well…some of you might have, I did. If you want force a type and not let inference handle it for you, you have to use the conventions above like so:let bigInt = 9876543219876I let bigNum = 123456789987654N
But what happens if you have to convert between types? Well, F# has conversion methods like so:> 3423456573476N;; val it : bignum = 3423456573476N > "This will be a string of bytes"B;; val it : byte [] = [84uy; 104uy; 105uy; 115uy; 32uy; 119uy; 105uy; 108uy; 108uy; 32uy; 98uy; 101uy; 32uy; 97uy; 32uy; 115uy; 116uy; 114uy; 105uy; 110uy; 103uy; 32uy; 111uy; 102uy; 32uy; 98uy;121uy; 116uy; 101uy; 115uy] > 0x06D;; val it : int = 109
The first statement let x = 42 and the resulting line val x : int is an example of type inference. The F# compiler infers that 42 is of type Int32. OK, not really too much here to write home about. The second statement Int64.of_int actually converts x to a type of Int64, as demonstrated by the output “42L”. Again, not too much here to write home about. There are methods to convert the types between each other. I just didn't write them all. Type inference is great, but you have to be careful when you try things like this:> let x = 42;; val x : int > let bigx = Int64.of_int x;; val bigx : int64 > bigx;; val it : int64 = 42L
Oops, I tried to stuff a number larger than what a 32 bit number can hold. To fix this, we need to specify a 64 bit integer:> let reallybignum = 123456789456123789;; let reallybignum = 123456789456123789;; -------------------^^^^^^^^^^^^^^^^^^^ stdin(4,19): error: error: This number is outside the allowable range for 32-bit signed integers
OK, as exciting as writing about types and type inference are there is another part to this post. I was poking around through the source code and came across the conversion code F# uses. Here’s the method for converting an int to other data types:> let reallybignum = 123456789456123789L;; val reallybignum : int64
Wow, there’s a lot going on here, but overall it should look familiar; it's a function. The inline keyword is a pseudo-function marker for code expansion. Which means the compiler will copy the function inline to the call site. The ^a parameter designates a static head-type, which means the type must be known at compile time. The : type parameter in this case is a type constraint on the value. The (# “conv.i4” : int32 #) is a special syntax for a feature of the F# language, inline il. I know I went through that fast, but at this point a lot of this stuff is specific to the compiler. More detail than I can explain.let inline int32 (x: ^a) = (^a : (static member ToInt32: ^a -> int32)(x)) when ^a : string = (System.Int32.Parse(castToStringx,System.Globalization.CultureInfo.InvariantCulture)) when ^a : float = (# "conv.i4" x : int32 #) when ^a : float32 = (# "conv.i4" x : int32 #) when ^a : int64 = (# "conv.i4" x : int32 #) when ^a : int32 = (# "conv.i4" x : int32 #) when ^a : int16 = (# "conv.i4" x : int32 #) when ^a : nativeint = (# "conv.i4" x : int32 #) when ^a : sbyte = (# "conv.i4" x : int32 #) when ^a : uint64 = (# "conv.i4" x : int32 #) when ^a : uint32 = (# "conv.i4" x : int32 #) when ^a : uint16 = (# "conv.i4" x : int32 #) when ^a : unativeint = (# "conv.i4" x : int32 #) when ^a : byte = (# "conv.i4" x : int32 #)
You could read this line: when ^a : int64 = (# "conv.i4" x : int32 #) as "when ^a is a type of int64 use the il instruction conv.i4 passing in the value (x) to convert and tell the compiler the type is an int32".
A little about the IL part of the line; (# “conv.i4” x : int32 #). The (# #) block tells the compiler, here comes an IL instruction. The conv.i4 is the il opt code for convert to an int32, x is value to convert and the : int32 completes the IL instruction to enforce the int32 type.
Even though this example if fairly implicit, I ran and got my copy of Expert .Net 2.0 IL Assembler book by Serge Linden and found conv is indeed the IL code for convert operations and i4 is the int32 type. Conv takes the value from the stack, converts it and puts it back. Type conversions are tricky, if you reduce the size of a value, i.e. – int64 -> int32, the most significant bytes are throws away. Likewise if you increase the size of the value int32 -> int64 the value is zero extended.
If we look at how F# handles these conversions, we find the code:let reallybignum = 123456789456123789L;; val reallybignum : int64 > let truncated = Int32.of_int64 reallybignum;; val truncated : int32 > truncated;; val it : int32 = -1062963315
The optcode conv.ovf.i4 is the IL overflow conversion operator. If the conversion truncates, an Overflow exception is thrown. That’s all for now, comments, questions and corrections are welcome!when ^a : int64 = (# "conv.ovf.i4" x : int32 #)
Sunday, February 10, 2008
Project Euler
Sunday, January 27, 2008
Walking the F# List namespace - Post #3
Here’s an example, using FSI:‘a – the key value to find (‘a * ‘b) list – the source tuple list ‘b – the value for the key.
If we look at the source code, List.assoc is implemented as:> let list = [for x in 1 to 50000 -> (x,x*x)];; val list : (int * int) list >let findSquare s = List.assoc s list;; val findSquare : int -> int > findSquare 14513;; val it : int = 210627169
The interesting code block with this function is the ((h,r)::t) syntax. The syntax of (h,r) is breaking up the tuple in the first element on the list, with h getting the key and r getting the value. If the key matches the passed in value, then return r. Also, if the list is empty ([]), then raise the not_found() exception. (I didn’t go into any detail about the rec or match, I describe them in further detail in my previous posts.) The documentation for List.assoc suggests we use List.try_assoc. So, lets try. List.try_assoc: essentially the same as List.assoc, with two main differences. First, try_assoc, will not throw a not_found() exception if the key is not found. Second, try_assoc returns an option type. When using F# code from other .Net languages, the empty option type (None) is equalivant to the null value. To create a value of the option type, you need to use Some or None. The signature for List.try_assoc is: ‘a -> (‘a * ‘b) list -> ‘b optionlet rec assoc x l = match l with |[] -> not_found() |((h,r)::t) -> if x = h then r else assoc x t
Here’s an example, from FSI.‘a – the first tuple element to find (‘a * ‘b) list – the soure list ‘b option – the returned value
If we look at the source code, List.try_assoc is implemented as> let list = [for x in 1 to 50000 -> (x,x*x)];; val list : (int * int) list > findSquare 50001;; val it : int option = None >findSquare 23;; val it : int option = Some 529
Wow, this looks surprisingly similar to List.assoc, with the exception of the return types of None and Some(r). List.assq: List.assq is almost like List.assoc, except is used the PhysicalEquality operator. PhysicalEquality is defined in as “Reference/physical equality. True if boxed versions of the inputs are reference-equal, OR if both are value types and the implementation of Object.Equals for the type of the first argument returns true on the boxed versions of the inputs.” as defined in: http://research.microsoft.com/fsharp/manual/FSharp.Core/Microsoft.FSharp.Core.LanguagePrimitives.html So, generally speaking, List.assq does reference equality on values on the stack, whereas value equality compares values on the heap. I posted a question on an implementation of PhysicalEquality here (Kudos to zakaluka!) Anyway here’s how List.assq is implemented:let rec try_assoc x l = match l with |[] -> None |((h,r)::t) -> if x = h then Some(r) else try_assoc x t
List.try_assq is exactly the same as List.try_assoc, except the return type is an option type. Here’s the implementation:let rec assq x l = match l with |[] -> not_found() |((h,r)::t) -> if PhysicalEquality x h then r else assq x t
List.for_all: Returns true if all the elements in the list satisfy the given predicate, false if one fails. The list elements are anded together, visualized as p iO && p i1 && .. p iN. The signature for list.for_all is (‘a -> bool) -> ‘a list -> boollet rec try_assq x l = match l with |[] -> None |((h,r)::t) -> if PhysicalEquality x h then Some(r) else try_assq x t
Here’s an example:(‘a -> bool) – A function that evaluates the list element and returns a bool ‘a list -> the list to process Bool -> return value
List.for_all implements[<Test>] member t.For_allExample () = let list1 = [0 .. +2 .. 20] let list2 = [1 .. 10] let evens = List.for_all (fun x -> x % 2 = 0) list1 let notevens = List.for_all (fun x -> x % 2 = 0) list2 Assert.IsTrue(evens) Assert.IsFalse(notevens)
Hmm, not so much fun to describe.....so on we go. List.for_all2: Returns true if all the elements in two lists satisfy the given predicate, false if one fails. The lists must have the same length. The signature for list.for_all2 signature is (‘a -> ‘b -> bool) -> ‘a list -> ‘b list -> bool.let rec for_all f l1 = Microsoft.FSharp.Primitives.Basics.List.for_all f l1
Here’s an example:(‘a -> ‘b -> bool) – A function that takes an element from the first list and the second list and returns a bool ‘a list – the first list ‘b list – the second list Bool -> the return value
List.for_all2 implements:[<Test>] member t.For_all2Example () = let list1 = [0 .. +2 .. 20] let list2 = [20 .. +2 .. 40] let list3 = [1 .. 10] let evens = List.for_all2 (fun x y -> x % 2 = 0 && y % 2 = 0 ) list1 list2 let notevens = List.for_all2 (fun x y -> x % 2 = 0 && y % 2 = 0) list2 list3 Assert.IsTrue(evens) Assert.IsFalse(notevens)
This recursive function is interesting, in particular the line (h1::t1),(h2::t2) -> f h1 h2 && for_all2 f t1 t2. The function aggregates the results of the function and the list elements!let rec for_all2 f l1 l2 = match l1,l2 with |[],[] -> true |(h1::t1),(h2::t2) -> f h1 h2 && for_all2 f t1 t2 |_ -> invalid_arg "for_all2"
Friday, January 18, 2008
Dustin Campbell on F#
Thursday, January 17, 2008
A few F# basics
let myname = "Nate"In F#, as with other functional languages, all values are immutable. Once a value is assigned to an identifier the value never changes. Of course, like all languages, there are ways to let identifiers be mutable using the keyword mutable.
Functions are identifiers- Functions in F# are first class entities and are treated just like identifiers.let mutable myName = "Nate"
myName <- "Etan"
In this example, squares is the name of the function and x is the parameter. The function cubes takes it's parameter passes it to the square function. The result of the squares function gets included in the rest of the expression for cubes. Functions can also be curried. Currying is the process of passing a function with some arguments that returns you a function with a single argument. Consider the following snippet:let squares x = x * x let cubes x = squares x * x
Huh?? Let's take a walk through that. The add function has the signature of int -> int -> int, which reads; this function takes two ints and returns an int. The add13 function has the signature (int -> int) which reads; this function takes a function that returns an int and returns an int. The expression answer calls the add13 function, which calls the add function giving 1 parameter which gets assigned to x then p gets assigned to y on the add function. Type inference - F# is very strongly typed, but you don't have to explicitly declare the variable types. The F# compiler handles all that for you. Using FSI, you can see what the complier inferslet p = 20 let add x y = x + y let add13 = add 13 let answer = add13 p answer = 33
The 'a means the complier could not infer what the type is so it uses a generic type. (Not to be confused with generics in C#.) Pattern matching and recursion - These two traits deserve their own respective posts. Pattern matching is conducive to if..elseif..else and switch statements in procedural languages and recursion means a function calls itself. Anonymous functions - anonymous functions, also called lambdas, that don't get an identifier. These functions are used as arguments to other functions. The keyword fun identifies these.> let s = "S" val s : string > let double = 2.3 val double : float > let x = 0 val x : int > let c = 'c' val c : char > let whatisthis q = q val what : 'a -> 'a
let divide q = (fun x y -> x / y) q 2That's all for now, comments and feedback are welcome!
Walking the F# List namespace - Post #1
let list = "blue" :: "red" :: "green"Like most programmers, I'm a lazy typer, so this shorthand also works.
let list = ["blue";"red";"green"]To concatenate two lists, use the @ symbol
let list = ["blue";"red";]@["yellow";"green"]
To bring out some of the power of F# you can also create lists using comprehensions:
So, on to the first function! List.append: This function returns a new list from two lists that are passed to the function in the order they are passed. The method signature of append islet numbers = [1 .. 10] = [1; 2; 3; 4; 5; 6; 7; 8; 9; 10] let chars = ['a' .. 'f'] = ['a'; 'b'; 'c'; 'd'; 'e'; 'f'] let cubes = [ for x in 1 .. 5 -> x * x * x] = [1; 8; 27; 64; 125]
'a list -> 'a list -> 'a list
A little on the signature, List.append first and second arguments are of type 'a list and returns 'a list (remember 'a is how the compiler infers a generic type.)
combined = [2;4;6;8;10;1;3;5;7;9;] Lets take a look at how this function is implemented:let list1 = [2 .. +2 .. 10] let list2 = [1 .. +2 ..9] let appended= List.append list1 list2
let append l1 l2 = l1 @ l2List.exists: Tests if any element in the list statisy the given predicate. (A predicate is a statement that returns true or false.) The signature of exists is ('a -> bool) -> 'a list -> bool.
('a -> bool) is the function that applies the predicate to item 'a 'a -> list is your list bool is the return valueHere's an example:
Lists.exists under the covers is:[<Test>] member t.Listexists() = let list1 = ["The";"quick";"brown";"fox";"jumped";"over";"the";"lazy";"dog"] let answer = List.exists (fun x -> x = "fox") list1 let wrong = List.exists (fun x -> x = "Fox") list1 Assert.IsTrue(answer) Assert.IsFalse(wrong)
let rec exists f l1 = Microsoft.FSharp.Primitives.Basics.List.exists f l1
The signature of Microsoft.FSharp.Primitives.Basics.List.exists is the same of the List.exists function
Here we the first use if the rec keyword. Rec stands for recursion, which means this function calls itself. F# recursion is a core concept, it works with lists by getting the head which is the first element and the tail which is the rest of the list, so until tail is empty [], the function will be called with each element in the list.
Lists.exists2: Same as List.exists, but works with two lists. If the lists don't match in length, it throws an Invalid_ArgumentException. Exists2 signature is: ('a -> 'b -> bool) -> 'a list -> 'b list -> bool.('a -> 'b -> bool) is the function that applies the predicate to item 'a and item 'b
'a -> list is your first list
'b -> list is your second list
bool is the return value
Here's an example:
List.exists2 under the covers:[<Test>] member t.Listexists2() = let list1 = ["The";"quick";"brown";"fox";"jumped";"over";"the";"lazy";"dog"] let list2 = ["Some";"other";"thing";" ";"jumped";"around";"another";"restless";"mammal"] let list3 = ["Some";"other";"thing";"Jumped";"winking";"around";"another";"tired";"mammal"] let answer = List.exists2 (fun x y -> x = y) list1 list2 let wrong = List.exists2 (fun x y -> x = y) list1 list3 Assert.IsTrue(answer) Assert.IsFalse(wrong) [<Test;expectedexception(type Invalid_argumentException)>] member t.Listexists2exception() = let list1 = ["The";"quick";"brown";"fox";"jumped";"over";"the";"lazy";"dog"] let list2 = ["Some";"other";"thing";"jumped";"around";"another";"restless";"mammal"] let answer = List.exists2 (fun x y -> x = y) list1 list2 Assert.IsTrue(answer)
Ahh - the rec keyword again, but this time paired with match. Match is F# pattern matching. The match statement is working with each list, the first condition [],[] says if both lists are empty then return false. The (h1::t1),(h2::t2) -> f ht h2 exists2 f t1 t2 gets the head and tail for each list and applies the function to h1 and h2 then passes the function and the rest of each list back to exists. The _ character basically is a wildcard to catch everything else. List.filter: Returns a new list that only contains the elements that the given predicate returns true. The signature ('a -> bool) -> 'a list -> 'a list.let rec exists2 f l1 l2 = match l1,l2 with | [],[] -> false | (h1::t1),(h2::t2) -> f h1 h2 exists2 f t1 t2 | _ -> invalid_arg "exists2"
('a -> bool) = the function that each element is applied to the
predicate
'a list = the list supplied to List.filter
'a list = the new list
Here's an example:
So what's happening internally?[<Test>] member t.Listfilter() = let list1 = [1 .. 10] let list2 = List.filter (fun x -> x % 2 = 0) list1 Assert.AreEqual([2 .. +2 .. 10],list2)
let filter f x = Microsoft.FSharp.Primitives.Basics.List.filter f xThe signature for Microsoft.FSharp.Primitives.Basics.Lists.filter function is the same for List.filter. List.find: Returns the element in the list where the given predicate returns true. Throws a Not_Found exception if no element is found. The signature is: ('a -> bool) -> 'a list -> 'a.
('a -> bool) the function to evaluate 'a
'a list = the list to work with
'a = the return value
Here's an example:
Internally, what is implemented is once again our rec and match expressions![<Test>] member t.ListFindTest() = let list = [1 .. 9] let a = List.find (fun x -> x = 2) list Assert.AreEqual(a,2)
The find function takes a function and the list, checks for an empty list if it's empty then throw a not_found() exception, otherwise get the head and tail. Apply the value in h to the function, if it's true, it returns h, otherwise pass the function and the tail back to find. You again see here the power of functional languages core functions of rec, match and list processing. Being able to get the first element in a list with simply stating h::t; what a change from having to enumerate lists with for or foreach loops! Lind.find_all: Returns a new list of all the elements where the given predicate returns true. The signature is ('a -> bool) -> 'a list -> 'a list.let rec find f l = match l with [] -> not_found() ¦ h::t -> if f h then h else find f t
('a -> bool) the function to evaluate 'a
'a list = the list to work with
'a list = the new list with all the elements that met the predicate
Here's an example:
Behind the scenes List.find_all implements:[<Test>] member t.ListFind_All() = let list = [1;2;3;5;7;11;13;16;17;19;23] let evens = List.find_all (fun x -> x % 2 = 0) list Assert.AreEqual([2;16;],evens)
let find_all f x = Microsoft.FSharp.Primitives.Basics.List.filter f xWhich is the same method that List.filter uses! List.partition: This is an interesting function, it splits a list based on the predicate, the first is contains all elements that return true, the second list is all the elements that return false. The signature is: ('a -> bool) -> 'a list -> 'a list * 'a list.
('a -> bool) the function to evaluate each element
'a list - the source list
'a list * 'a list - the returned list that contains a tuple of the
elements.
The 'a list * 'a list signature identifies a tuple, not multiplication. The returned list contains two lists. Here's an example:
With F# you can add on the identifiers like such:let list = [1;2;3;5;7;11;13;16;17;19;23] let newlist = List.partition (fun x -> x % 2) list newlist = ([2; 16], [1; 3; 5; 7; 11; 13; 17; 19; 23])
Wow! The partition function returns a list of tuples, which the let statement is asking for each identifier to get one. By separating the identifiers by commas, it tells the compiler to assign one of the tuple values to each of the identifiers. If I enter the following statement into fsilet list1,list2 = List.partition (fun x -> x % 2 = 0) list list1 = [2;,16;] list2 = [1; 3; 5; 7; 11; 13; 17; 19; 23]
Under the covers List.partiation uses:let list1, list2,list3 = List.partition (fun x -> x % 2 = 0) list -------------------------^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ stdin(8,25): error: FS0001: Type mismatch. Expecting a 'a * 'b * 'c but given a 'd list * 'd list. The tuples have different lengths
let partition p x = Microsoft.FSharp.Primitives.Basics.List.partition p xEnough for now, comments and feedback are welcome!
Tuesday, January 15, 2008
Walking the F# List namespace - Post #2
The signature for List.fold_left is (‘b -> ‘a -> ‘b) -> ‘a list -> ‘bf(..f(f((f s i0 ) i1)i2)..) in
(‘b -> ‘a -> ‘b) - the function that takes the seed value (‘b) and the first element (‘a). The function returns ‘b. ‘a list - the source list ‘b - the result
Here’s an example:
Behind the scenes, List.fold_left is implemented as:[<Test>] member t.Listfold_left() = let list = [1 .. 4] let answer = List.fold_left (fun x y -> x*y) 2 list Assert.AreEqual(48,answer)
Sweet, fold_left is simply a recursive match! The parameters to fold_left are the function (f), the seed (s) and the list (l). If the list is empty, simply return the seed value, because the seed value applied to nothing is the seed value. The (h::t) statement is a thing of beauty, it gets the first element in the list (h) and the rest of the list (t), then calls itself with the function (f), the result of function applied to the seed value and the first element, (f s h) and the tail. List.fold1_left: This applies a function to each element in the list and starts an aggregate argument to apply through the rest of the elements. It takes the first and second elements applies the function, the result and the third function are then given the function, until the end of the list returning the result.let rec fold_left f s l = match l with ¦ [] -> s ¦ (h::t) -> fold_left f (f s h) t
The signature for the function is (‘a -> ‘a -> ‘a) -> ‘a list -> ‘af(..f(f((f i0 i1) i2)i3)..) in
Here’s an example:(‘a -> ‘a -> ‘a) - the function to apply the first element to the second element and return the value ‘a list - the source list ‘a - the return value
Total = 362880 You can also do a short hand operator with fold1_left, like so:let list = [1 .. 9] let total = List.fold1_left (fun x y -> x * y) list
let total = List.fold1_left (+) listTotal = 45 List.fold1_left behind the scenes is implemented like so:
Ahhh simplicity! Note the fold1_left function does not have the rec keyword. Given the function (f) and the list (l), the match statement checks for an empty list, if so, throw an invalid argument exception. Next split the list (h::t) and then call fold_left with the function (f), first element (h) and the rest of the list (t).let fold1_left f l = match l with ¦ [] -> invalid_arg "List.fold1_left" ¦ (h::t) -> fold_left f h t
List.fold_left2: This applies a function to each element in two lists and starts an aggregate calculation based on a seed value and each corresponding list element. Then takes the result and applies it to the second element, and so on. Returning the result. The lists must be the same size. List.fold_left2 can be displayed as
f(..f(f((f s i0 j0 ) i1 j1)i2 j2)..) in jnThe signature for fold_left2 is (‘c -> ‘a -> ‘b –> ‘c) -> ‘c -> ‘a list -> ‘b list -> ‘c
(‘c -> ‘a -> ‘b –> ‘c) - This is a function that takes arguments of ‘c; the seed value, ‘a; an element from list1 and ‘b; an element from list2 and returns ‘c.Here’s an example:‘c – The seed value ‘a list – The first List ‘b list – The second list ‘c – The return value
Answer = 65 Here is how is this function implemented.let list1 = [1 .. +2 .. 9] let list2 = [2 .. + 2 .. 10] let answer = List.fold_left2 (fun c a b -> c + a + b) 10 list1 list2
let rec fold_left2 f acc l1 l2 =
match l1,l2 with
| [],[] -> acc
| (h1::t1),(h2::t2) -> fold_left2 f (f acc h1 h2) t1 t2
| _ -> invalid_arg "List.fold_left2"
This looks very much like the fold_left function above. Fold_left2 takes the parameters of a function (f), the seed value (acc) and two lists (l1) and (l2). The first condition of the match statement checks if both the lists are empty, if so, it returns the seed value (acc). Next it splits the lists by using the (h::t) function and calls itself, by passing the function (f), the result of the function, the seed value and the heads of both lists, (f acc h1 h2) and both list tails.
Sample setup for Visual Studio 2008 for F# Unit Testing with NUnit
#light open NUnit.Framework [<TestFixture>] type myAppTests = class new() = {} [<Test>] member t.ShouldReturn2() = Assert.AreEqual(2,myApp.AddTwoNumbers(1,1)) [<test>] member t.ShouldReturn45() = Assert.AreEqual(45,myApp.AddTwoNumbers(13,32)) endHere’s the myApp.fs file:
#light module myApp let AddTwoNumbers a b = a + bOnce you build your solution you can open Nunit Gui, find your test assembly and run your tests untill your in the green! (Make sure you enable NUNit’s shadow copy, so you can keep you project and Nunit open at the same time.) When you add a test, go back to NUnit and re-run, your new test will automatically show up. Feeback and comments are welcome! Enjoy!






